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Gallente GoonFleet GoonSwarm
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Posted - 2008.12.23 13:36:00 -
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Originally by: RedSplat Edited by: RedSplat on 21/12/2008 22:14:00
Originally by: Janu Hull
Red Alliance splintered into a myriad of lesser alliances, eliminating what was arguably a the second most massive player in the Goon/BoB war.
Triumvirate v1.0 had Deklein for a while before its first failure cascade.
Roadkill/SMASH was flattened by Goonswarm.
The map is still in motion, you have a few really massive superpowers that aren't going anywhere, shy of internal strife, but that doesn't imply the game is over by a long shot.
So, AAA, Goons and BoB smashing alliances that were smaller than they are (they were smaller werent they?).
When one of those three bite the dust i'll certainly take notice, untill then as you say the largest powers arent going anywhere at the moment- to me when the situation is static in tha tmanner and there is no sign of such changing that says to me that the game is over.
Is it even possible for BoB to wipe out the Goons anymore? Or Goons vs AAA or any combination of such?
Does alliance income outstrip what can be considered to be reasonable or even unreasonable losses by such a degree of magnitude that ship loss essentially means nothing for them...
If so any war between the biggest powerbloc's seems destined to be a slogging match between two people with god mode on and nothing will ever change until CCP /sv_cheats 0
The whole problem with your line of questioning is a supposition that there is an end. Why does sov have to change hands for there to be proof that a system works? Why does an alliance have to die to show activity?
The real problem with the game, aside from poor networking, is that people think of the game as some sort of shooter or RPG, which is what it is marketed as. In truth, it is an RTS game, where each unit is controlled by an individual, and there are many sides. People don't play it like an RTS, and so the strategy involved is unimaginative, lackluster, and long winded. Some of the game mechanics also push things into the long winded category, but those mechanics wouldn't be as noticeable if more people tackled it as an RTS game.
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